State Of Decay Sells Over 500,000 Copies

Posted: June 18, 2013 in Uncategorized
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Today, developer Undead Labs revealed a bit of exciting news about their ambitious open-world zombie survival game State of Decay, which recently passed the half a million sold milestone on XBLA. That’s a mighty impressive number, especially so for an indie game with little marketing.

This success all but guarantees we’ll be seeing more of that mysterious follow-up project, code-named Class4, but not before they bring State of Decay to Steam and add a “pure sandbox mode” in the near future (possibly with added co-op, too).

In related news, last week, Undead Labs released an update that was supposed to remedy a few of the technical issues plaguing State of Decay. Unfortunately, it seems this patch isn’t very effective, but they’re working on a fix.

The dev released a statement on the official State of Decay message boards, explaining the situation.

“First, I want to apologize. This is not acceptable, and you deserve better than this.

Second, we’re on the phone with our publisher right now getting everyone mobilized. There’s nothing we can do at UL to fix this problem. Once the update has been handed off, the process of getting it to you is something only the Xbox people can handle. So, we’re calling in the troops to get going on solving this problem immediately.

Third, although we can’t directly fix the problem, you are OUR players, and we’d like you to know we’re exploring ways to express our appreciation for your patience.

In the meantime, see “first.”

I wanted to let you know what was going on as soon as we had it nailed down. We don’t have an ETA on a solution (see “second”). Stay tuned for more information as we get it.”

I was going to get this one on Xbox just to see what all the hype was about but I think I will wait for it to appear on Steam and then maybe give you guys some footage from my first walk-through of the game.


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